Lecture April 8th- (Im) material Practice
Design as applied creatively.
Design as problem solving
Design as Learning
Design as a creative leap
Design as a social process
Design of mastery of expertise
Design as solving wicked problems
Design as a game
Design as solving wicked problems- Chess deals with well structured problems, like walking along the track. Where there is a process, you pose, then search, generate, then test. This is different to design. In design we make up the rules. The quivalent would be that the track just happenswhile you walk.
Design as mastery of expertise-
(0) Naive
(1) Novice
(2) Advanced beginner
(3) Competent Designer
(4) Expert
(5) Master
(6) Visionary
Gilles Deleuze (1925-1995)
- What is matter?
- What is reality?
- What is form?
Body without orgins- Intensive structure/magma structure
Stratta- Actual Structure/mountain structure
Deleuze says.. Change in intensity change in structure. Intensity changes the form. like an intense temperature on water cause it either to solidify into ice or evaporate into steam.
Matter wanting to do what matter does, not obeying some law.
The difference between how scientist and designers interact with the relationship between matter and form. Two types of problems. Tam and wicked.
Axiomatics/science- code- law
Problemsatics/design-everytime is a new creation
Designers who can negotiate the complexity of materials have the secret to nature. Not the scientist who set out to seek law.
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